Any number of resource stations can be built in a settlement, each of which can be aligned to different settlements. In addition to the vanilla settlements, Home Plate and all DLCs are also available as a supply line.Įach resource station can maintain exactly one supply line and can select/deselect a current suppy line any time. Under the service Manage Local Supply Line the settlements that can be connected will be listed. ![]() After use, this opens a menu with various services. A resource station instead is required to connect two settlements. Neither a Settler nor skill ( Local Leader 1) is required for this. A cargo allows exactly one connection per Resource Station. Settlers will not take items from these.Ī cargo bot levitating en top of a resource station.Ĭargo Bots are Eye-bots that the player can use to connect two or more settlements together. It is recommended to change its destination to a master workbench, if the goods produced are to be actively and automatically used.Ī globally-available container to store items safely out of settler's hands. It was formerly known as "Scrap Storage". It isn't affected by any Work Order thus items stored aren't used for any production, etc. The Production Storage is a seperate storage and the default production destination. It is recommended to create a Master Workbench! □ Note: The production storage is not used for this. As soon as the cycle has expired, the system checks whether the ingredients are in a workbench or not. Running out of components forces production to suspend a production cycle. Work orders can be created separately for each service, or globally, i.e. This allows to plan ahead and is useful for setting up work orders. "View Service Slot" will reveal the required Ingredients/Components for a Production Service. □ Note: Adding "Service Slots" will remove all current Work Orders - forcing them to 0! 1 Architect building will basically unlock 1 up to 2 Service Slots if all the requirements are met. After completing the "trade", the service slots are loaded and can then be set up with a work order. Sometimes called, "Schematic Slots", if the trade menu shows services, only as many as there are service slots available can be active. factory recipes are not available as long as the player lack the requirements. Certain production services require Workshop Levels and/or Settler Skill. Services or "Schematics" can be one or many per production. The schematics appear as a service in the production manager afterwards and work orders can be selected. ![]() Once a or multiple prodouction schematic(s) have been selected (moved to the right pane) the trade must be confirmed. The list is displayed as a "Trade Menu" with production schematics to choose from (on the left pane). In order to occupy service slots, the player can select from a list of schematics for each production type. ![]() Active production is divided into predefined service slots and service slots that the player has to activate independently (but not exclusively). Passive production doesn't require any setup! The production to be managed is always active. The "Production Console" accesses the menu directly, the Resource Station indirectly, i.e. These 4 objects access the Production Manager either directly or indirectly.
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